Teaching coding and design can lead to tech literacy

Technology is ubiquitous in the lives of todays students. As innovation users, trainees gain access to technology for knowing, communication, and entertainment. Tech literacy, which has actually ended up being as necessary as reading, writing, and math in preparing students for the future, motivates trainees to move beyond the function of technology customers to becoming innovation creators.

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Motivating innovation creators implies appealing students in project-based innovation courses that introduce them to coding, animation, gaming, and design. And as trainees total projects such as establishing an app, creating a 3D video game, or designing a collection, they acquire pertinent, hands-on experience using industry-standard tools experts use. Students use creativity, problem-solving, and critical thinking skills– proficiencies that are necessary in preparing students for the future and apply to any profession, whether its in technology or not.

Jean Sharp, CAO, Apex LearningFor more than 25 years, Jean has actually brought her extensive leadership and management experience to supporting K-12 trainees by proving new learning opportunities to trainees in class and homes across the nation. As the Chief Academic Officer for Apex Learning, she drives scholastic leadership in the market and casts the vision for curriculum and training style. Jean is committed to lining up the needs of educators today with solutions that fulfill student finding out requirements and take full advantage of student success.

While states are adding computer technology as a requirement for high school graduation, less than half of K– 12 public schools have the ability to provide innovation courses. For Wautoma High School in rural Wautoma, Wisconsin, adding technology courses to the high school offering paid for equity of access to an online service that would otherwise be prohibitive to a smaller district.

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