Stanley Black & Decker and Discovery Education Announce 2021 Making for Good Challenge Winners

Silver Spring, Md. (Thursday, April 29, 2021)– Today, three trainees across the United States are acknowledged for ingenious services to social and ecological concerns as winners of the Stanley Black & & Decker and Discovery Education 2021 Producing Excellent Difficulty. Working individually or in groups of 2-4, high school students across the country produced 60-90 second videos detailing innovative solutions to environmental or social issues.

The annual challenge develops upon a Stanley Black & & Decker and Discovery Education curriculum– Innovation Generation– igniting, engaging, and empowering students to end up being innovators through no-cost vibrant digital resources. Through real-world explorations of Science, Technology, Engineering, Arts, and Math (STEAM), Innovation Generation cultivates trainees partnership, problem fixing, and creative thinking.

The winning 2021 Making for Good Challenge groups and prizing are as follows:

First Prize: $15,000 and a Stanley Black & & Decker Prize Pack

About Discovery EducationDiscovery Education is the worldwide leader in standards-aligned digital curriculum resources, engaging material, and expert knowing for K-12 class. Through its award-winning digital books, multimedia resources, and the biggest expert learning network of its kind, Discovery Education is changing teaching and learning, developing immersive STEM experiences, and enhancing scholastic accomplishment around the world. Discovery Education currently serves around 4.5 million teachers and 45 million students worldwide, and its resources are accessed in over 140 nations and territories. Influenced by the international media business Discovery, Inc., Discovery Education partners with districts, states, and similar companies to empower instructors with tailored services that support the success of all students. Explore the future of education at DiscoveryEducation.com.

For additional information about Discovery Educations digital resources and expert knowing services, go to www.discoveryeducation.com, and remain connected with Discovery Education on social media through Twitter and LinkedIn.

Nehal S., a 9th grader from Coppell Independent School District in Coppell, TX.

eSchool Media staff cover education technology in all its aspects– from legislation and litigation, to best practices, to lessons found out and brand-new items. Very first released in March of 1998 as a monthly print and digital paper, eSchool Media offers the news and information necessary to help K-20 decision-makers successfully utilize technology and innovation to change colleges and schools and achieve their academic objectives.

Esha A., a 11th grader from Wake County Northwester School District in Raleigh, NC.

Powered by Stanley Black & & Deckers tools and Discovery Educations exceptional instructional resources, Innovation Generation fuels student learning with a premiere, STEAM-focused, cross-disciplinary effort that invites teachers and trainees to explore their worlds through structure, making, and doing. Innovation Generation resources assist trainees construct the important critical thinking, cooperation, and communication abilities required for success beyond the class. The programs digital tools can be accessed online at Innovation-Gen. com and through Discovery Educations flexible K-12 finding out platform on the Corporate Education Partnerships channel.

” Students are the future of innovation, assisting the world and solving some of the greatest difficulties,” said Beth Meyer, Vice President of Corporate & & Community Partnerships at Discovery Education. “In partnership with Stanley Black & & Decker, we are empowering trainees with the STEAM content they require to transform concepts into life-altering options. The 2021 Challenge winners exemplify the power of STEAM knowing.”.

See the complete list and description of the winning projects here.

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. 2nd Place: $10,000 and a Stanley Black & & Decker Prize Pack.

About Stanley Black & & DeckerStanley Black & & Decker, an S&P 500 company, is a leading $14.5 billion worldwide varied commercial with 53,000 employees in more than 60 nations who make the items, solutions and tools to provide on its Purpose, For Those Who Make The World. The Company operates the worlds largest tools and storage company including iconic brand names such as DEWALT, STANLEY, BLACK+DECKER and CRAFTSMAN; the worlds second biggest industrial electronic security company; and is a global industrial leader of highly crafted solutions within its engineered fastening and infrastructure companies. Find out more at stanleyblackanddecker.com.

Third Place: $5,000 and a Stanley Black & & Decker Prize Pack.

Education is a foundation of that objective, which we make come alive through the Innovation Generation initiative in collaboration with Discovery Education. About Discovery EducationDiscovery Education is the global leader in standards-aligned digital curriculum resources, engaging material, and professional learning for K-12 classrooms. Through its award-winning digital textbooks, multimedia resources, and the biggest expert knowing network of its kind, Discovery Education is transforming teaching and learning, producing immersive STEM experiences, and enhancing scholastic accomplishment around the world. Discovery Education currently serves around 4.5 million teachers and 45 million students worldwide, and its resources are accessed in over 140 territories and countries. Motivated by the worldwide media company Discovery, Inc., Discovery Education partners with districts, states, and similar organizations to empower teachers with tailored solutions that support the success of all students.

Jiwoong P., a 12th grader from Westminster School in Simsbury, CT

Education is a foundation of that objective, which we make come alive through the Innovation Generation initiative in collaboration with Discovery Education. “The Making for Good 2021 winners demonstrate the power of development to create a more sustainable world for all by combining the power of imagination and STEAM.”.

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