SESI Kids Win Big! SESI Crixas TEAM from Brazil Are CoderZ League Champions in the Global Virtual Coding & Robotics Competition

DERRY, N.H– Feb. 23, 2022– SESI, Brazils Social Service of Industry (SESI), had a vision: To gear up the kids in their network of more than 400 schools in all 27 states with the technological skills, knowledge, and tools to become the leaders of tomorrow– the period of Industry 4.0.

CoderZ is an online code-learning platform that uses 3D robotics to bring coding and STEM knowing to life. Developed by computer developers, robotics developers, scientists, engineers, players, mathematicians, and teachers, the company develops tech-based solutions that bring whats next in computer system science to schools all over. By blending computational and vital thinking with real-world problem-solving, CoderZ helps kids develop the abilities theyll need beyond the classroom in a technology-driven future.

Between October 2021 and January 2022, over 50 groups from across Brazil got involved in the CoderZ League, an international virtual robotics competition. All teams worked together to resolve missions and obstacles, while the leading competitors advanced to the Brazilian playoffs. Group Takamassa Numuro, from SESI Crixás in Goiás (GO), advanced to the world championship which was transmitted live to audiences from all over the world.

In between October 2021 and January 2022, over 50 groups from across Brazil got involved in the CoderZ League, an international virtual robotics competitors. Wisley João Pereira, Executive Director of SESI, describes how CoderZ helps SESI to advance its future vision: “When we introduced the CoderZ platform and league, it was a really essential junction. CoderZ combines its curriculum theory and practice, so trainees can develop genuine solutions to genuine issues. CoderZ League played a specifically significant role in encouraging students to state, “we will do this because the whole world is getting involved, and we are being challenged to come up with real-life options.”

Erica Soares Tavares, teacher of the winning team, shares the effect made on her trainees: “It was a big surprise to get to the finals. Its like winning the World Cup, but for robotics! The sensation for the students is valuable. Besides their personal abilities and the technical skills, were likewise strengthening robotics in the school, robotics in SESI, in our country. We discover that its working, were on the best path. And this is the lasting effect I see.”

As a leading school network in Brazil and Latin America, SESI carries out ingenious solutions to fulfill its vision. Among them is CoderZ, a gamified coding platform that makes it easy for anybody to learn, teach, and compete, utilizing robotics to bring STEM to life!

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This is the 2nd year that SESI is integrating CoderZ in 27 DRs throughout the country. As part of the implementation procedure, over 400 instructors were certified to teach the CoderZ curriculum to over 80,000 students in between the 4th and 10th grades. Following the momentous success of team Takamassa Numuro, many students are now ready to complete in the 2022 season..

Throughout the world finals, SESIs trainees contended essentially with groups from USA, Ghana, Singapore, and Hong Kong– before ultimately winning the title of world champions for the CoderZ League Junior Division.

About CoderZ.

Katia Aparecida Marangon Barbosa, Technological Education Manager in SESI, sees a direct correlation in between SESI trainees CoderZ experience and the future task market requires: “The abilities the trainees establish of team effort and harmonizing, each one with their own differences, however with the ability to work together– this is a differential. Its a needed skill in the market.”.

To learn more about CoderZ, click on this link.

As part of the execution procedure, over 400 instructors were certified to teach the CoderZ curriculum to over 80,000 trainees between the 4th and 10th grades.

Wisley João Pereira, Executive Director of SESI, explains how CoderZ helps SESI to advance its future vision: “When we introduced the CoderZ platform and league, it was a very crucial junction. CoderZ integrates its curriculum theory and practice, so students can develop real options to genuine issues. CoderZ League played a specifically significant function in encouraging trainees to state, “we will do this since the entire world is participating, and we are being challenged to come up with real-life options.”

eSchool Media staff cover education technology in all its elements– from legislation and lawsuits, to finest practices, to lessons found out and new products. Released in March of 1998 as a month-to-month print and digital paper, eSchool Media offers the news and info required to assist K-20 decision-makers effectively utilize innovation and innovation to transform schools and colleges and attain their academic goals.

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