SESI Kids Win Big! SESI Crixas TEAM from Brazil Are CoderZ League Champions in the Global Virtual Coding & Robotics Competition

Katia Aparecida Marangon Barbosa, Technological Education Manager in SESI, sees a direct connection between SESI trainees CoderZ experience and the future job market needs: “The skills the trainees develop of team effort and harmonizing, each one with their own distinctions, however with the capability to work together– this is a differential. Its a needed ability in the market.”.

In between October 2021 and January 2022, over 50 teams from across Brazil got involved in the CoderZ League, a worldwide virtual robotics competitors. All groups worked together to solve missions and challenges, while the leading rivals advanced to the Brazilian playoffs. Group Takamassa Numuro, from SESI Crixás in Goiás (GO), advanced to the world champion which was relayed live to audiences from all over the world.

To learn more about CoderZ, click here.

Wisley João Pereira, Executive Director of SESI, explains how CoderZ assists SESI to advance its future vision: “When we presented the CoderZ platform and league, it was a very essential junction. CoderZ combines its curriculum theory and practice, so trainees can develop genuine solutions to genuine problems. CoderZ League played an especially substantial role in motivating students to say, “we will do this because the entire world is participating, and we are being challenged to come up with real-life options.”

This is the second year that SESI is integrating CoderZ in 27 DRs throughout the country. As part of the application process, over 400 teachers were accredited to teach the CoderZ curriculum to over 80,000 students between the 4th and 10th grades. Following the special success of team Takamassa Numuro, many trainees are now ready to complete in the 2022 season..

Throughout the world finals, SESIs students competed practically with teams from USA, Ghana, Singapore, and Hong Kong– before ultimately winning the title of world champions for the CoderZ League Junior Division.

CoderZ is an online code-learning platform that utilizes 3D robotics to bring coding and STEM knowing to life. Created by computer developers, robotics developers, scientists, engineers, teachers, gamers, and mathematicians, the business develops tech-based services that bring whats next in computer system science to schools all over. By blending computational and vital thinking with real-world problem-solving, CoderZ assists kids establish the skills theyll require beyond the class in a technology-driven future.

About CoderZ.

DERRY, N.H– Feb. 23, 2022– SESI, Brazils Social Service of Industry (SESI), had a vision: To gear up the kids in their network of more than 400 schools in all 27 states with the technological abilities, understanding, and tools to end up being the leaders of tomorrow– the period of Industry 4.0.

As a leading school network in Brazil and Latin America, SESI carries out ingenious services to meet its vision. Among them is CoderZ, a gamified coding platform that makes it easy for anyone to find out, teach, and contend, using robotics to bring STEM to life!

Most current posts by eSchool News Staff.
( see all).

Between October 2021 and January 2022, over 50 groups from throughout Brazil took part in the CoderZ League, a worldwide virtual robotics competition. Wisley João Pereira, Executive Director of SESI, explains how CoderZ helps SESI to advance its future vision: “When we presented the CoderZ platform and league, it was a really important junction. CoderZ integrates its curriculum theory and practice, so students can develop real options to real issues. CoderZ League played a specifically substantial role in encouraging students to state, “we will do this because the whole world is taking part, and we are being challenged to come up with real-life solutions.”

As part of the application process, over 400 instructors were accredited to teach the CoderZ curriculum to over 80,000 students in between the 4th and 10th grades.

eSchool Media staff cover education technology in all its elements– from legislation and lawsuits, to finest practices, to lessons found out and new items. First published in March of 1998 as a month-to-month print and digital paper, eSchool Media offers the news and details required to help K-20 decision-makers effectively use technology and development to transform colleges and schools and attain their educational objectives.

Erica Soares Tavares, instructor of the winning team, shares the effect made on her trainees: “It was a huge surprise to get to the finals. The sensation for the trainees is invaluable. Their personal skills and the technical competence, were likewise strengthening robotics in the school, robotics in SESI, in our country.

You may also like...