PresenceLearning Partners with Hasbro to Bring Beloved Characters and Classic Games to the PresenceLearning Therapy Platform

Through this partnership, speech-language pathologists, physical therapists, and behavioral and mental health professionals will be able to use PresenceLearnings unique digital adjustments of Potato Head, Candy Land, and Clue Jr. with students during online treatment sessions performed on the businesss award-winning therapy platform. PresenceLearning has actually modified the conventional video games to assist in cooperative play, problem-solving abilities, and visual understanding abilities. With the addition of Hasbro properties, the company continues to invest in constructing a material library that can assist customize each students treatment session..

” Our collaboration with Hasbro is part of a broader effort to offer a next-generation therapy platform that helps service providers provide enjoyable, engaging and efficient therapy sessions,” said Kate Eberle Walker, CEO of PresenceLearning. “Were thrilled for the prospective to produce more dynamic therapy experiences by integrating these renowned characters and games into therapy activities. When children rollover content experiences from their therapy sessions into their play at home, it helps them to make connections and practice skills that can support their development.”.

For more information about PresenceLearning and its platform, visit www.presencelearning.com.

PresenceLearning, long at the forefront of innovation in the online shipment of unique education and habits and psychological health services, is placed to bring Hasbro characters and games to trainees in an online environment. The businesss platform is the only one on the market today that includes this suite of Hasbro characters. The platform also includes a complete variety of other certified games, activities, and worksheets, as well as an interactive whiteboard and mouse controls to assist reroute or refocus students attention during therapy sessions.

The first Hasbro video game to be developed permits clinicians to engage students with a 2D variation of Potato Head. Utilizing a variety of backgrounds– from farm to classroom to beach scenes– and Potato Head parts and devices, therapists engage trainees as they work to resolve a variety of treatment goals.

Through this partnership, speech-language pathologists, occupational therapists, and mental and behavioral health experts will be able to utilize PresenceLearnings exclusive digital adaptations of Potato Head, Candy Land, and Clue Jr. with trainees during online therapy sessions performed on the businesss acclaimed treatment platform.” Our collaboration with Hasbro is part of a wider effort to provide a next-generation treatment platform that assists providers deliver enjoyable, engaging and effective therapy sessions,” stated Kate Eberle Walker, CEO of PresenceLearning. “Were thrilled for the prospective to create more vibrant treatment experiences by incorporating these renowned characters and games into therapy activities. PresenceLearning, Inc. is the leading company of therapy tools and live, online special education related services and mental and behavioral health services for schools and beyond. To date PresenceLearning has actually delivered more than 3 million treatment sessions to hundreds of schools and districts in every region of the U.S. and just recently opened up its therapy platform to specific and group practices.

” Were proud to work with PresenceLearning to bring our household of brand names to their platform,” said Julien McCluney, VP Global Brands– Gaming, Hasbro. “We hope our beloved, immediately identifiable characters will help kids engage with the PresenceLearning platform and empower clinicians and therapists in their important work.”.

Financiers in the company consist of Spectrum Equity, TPGs The Rise Fund, Bain Capital Double Impact, and Catalyst Investors. To find out more, check out www.presencelearning.com.

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PresenceLearning, Inc. is the leading company of treatment tools and live, online unique education associated services and mental and behavioral health services for schools and beyond. To date PresenceLearning has delivered more than 3 million treatment sessions to hundreds of schools and districts in every region of the U.S. and just recently opened up its treatment platform to specific and group practices.

NEW YORK, February 18, 2022– PresenceLearning, the leading supplier of online treatment options for clinicians and schools, has partnered with Hasbro, an international play and entertainment company, to bring a few of the most-beloved characters and timeless games to the PresenceLearning therapy platform.

About PresenceLearning.

With Clue Jr., the fun and motivating whodunit game assists children construct their vocabulary and expressive language as they work on inferencing, turn taking, issue resolving, and social skills. The Candy Land activity will be a twist on a timeless favorite as trainees work together to reach the sweet castle before it melts. Clinicians will have the ability to deal with students on critical thinking, issue solving, cooperation, and communication abilities.

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