Osmo From BYJU’s Names Kar-Han Tan, Ph.D., Head of Computer Vision and Machine Learning

About Osmo From BYJUS.

Tan made a Ph.D. in Computer Science focusing on computer vision innovation from University of Illinois at Urbana-Champaign, a M.S. in Computer Science concentrating on robotics from UCLA, and a B.Sc. in Computer Science from National University of Singapore. Tan holds over 60 patents, and his research study has been published and cited in numerous scholastic and trade journals.

” Its an essential moment for Osmo to capitalize on the explosive advancements in computer system vision innovation driven by advances in deep knowing in current years,” states Tan, a father of 2 school-aged children who is passionate about kids at-home knowing using game-based play. Tan earned a Ph.D. in Computer Science specializing in computer vision technology from University of Illinois at Urbana-Champaign, a M.S. in Computer Science specializing in robotics from UCLA, and a B.Sc.

” We were impressed by Kar-Hans extensive experience leading R&D groups in robotics, AI, and deep learning,” states Mark Solomon, Senior Vice President of Products and Platform at BYJUS. “His background will assist Osmo broaden the usage of computer system vision technology throughout BYJUS various items and platforms, further meeting the needs of learners of any ages everywhere.”

In between 2017 and 2019, Tan was Head of Product Research and Development at Singapore Telecommunications in Singapore, where he built and led an end-to-end research study and advancement organization and led a number of engineering teams. He helped form the Singtel Cognitive and Artificial Intelligence Lab for Enterprise (SCALE) consisting of a cooperation between Nanyang Technological University, Singapore (NTU Singapore) and the Agency for Science, Technology and Research (A * STAR), which concentrated on solving different obstacles dealt with by cities in keeping their infrastructure facilities in top working condition, through using smart sensing units embedded with AI. Tan was also involved in item launches for a cloud-based open robotic fleet management platform, an AI-powered IoT platform, a clever video camera system utilizing Edge intelligence, and an immersive 3D physical security management system..

About BYJUS.

Introduced in 2011, BYJUS is the worlds leading education innovation company for trainees Pre K-12 and is cherished by 100 million trainees worldwide. By making discovering contextual and visual, not simply theoretical, BYJUS is leading the way for new-age, geography-agnostic learning tools that sit at the cross-section of mobile, interactive content and customized discovering methodologies. To find out more, go to: byjus.com/us.

Tans research and development career also consists of working for HP Labs, Epson, and Mitsubishi Electric Research Lab.

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Prior to this, Tan was Vice President of Engineering at NovuMind in Silicon Valley, where he led the software and formed and deep knowing algorithms group, in addition to leading the development of an exclusive system for deep learning-based, real-time, unconstrained face acknowledgment system that was installed in an office complex in China, to monitor times of entries and exits.. Before NovuMind, he was Principal Engineer at Hewlett Packard Personal Systems and later on promoted to Head of Advanced Development. He acted as technical lead for the computer vision software application team for Sprout by HP, the very first customer item to integrate a 3D video camera and include 3D scanning ability..

Osmo is an acclaimed STEAM brand name, entirely owned by BYJUS, the leading global edtech business. Osmo builds a universe of hands-on, curriculum-based knowing experiences that nurture the minds of kids by letting loose the power of creativity.

Palo Alto, CA– Feb 10, 2022– Award-winning STEAM brand name, Osmo from BYJUS, announces Kar-Han Tans visit as Head of Computer Vision and Machine Learning, efficient instantly. With 3 years leading groups in robotics and AI research study and development, Tan will even more thedevelopment of a first-rate computer vision and AI platform that helps in the development of brand-new products, games, and gadgets incorporating gains made in deep knowing technology. In addition, he will lead a growing global group to research study, develop, and optimize brand-new algorithms for computer vision and AI-enabled features such as object detection, item recognition, hand tracking, pattern matching, and hand-drawing analysis, among others, all in an effort to produce the finest learning tools and outcomes.

eSchool Media staff cover education technology in all its elements– from legislation and litigation, to finest practices, to lessons found out and new items. Released in March of 1998 as a regular monthly print and digital newspaper, eSchool Media supplies the news and information needed to assist K-20 decision-makers effectively utilize technology and innovation to change schools and colleges and attain their academic objectives.

Tan, who was born and informed in Singapore, most recently founded Helpful Robotics LLC, which developed and built an AI-enabled self-governing assistive robot from the ground up, and cultivated a collaboration in between researchers and engineers located in the San Francisco Bay Area, including the University of California San Francisco, and at the University of Illinois at Urbana-Champaign.

Palo Alto, CA– Feb 10, 2022– Award-winning STEAM brand, Osmo from BYJUS, announces Kar-Han Tans appointment as Head of Computer Vision and Machine Learning, effective right away. With 3 decades leading groups in robotics and AI research study and development, Tan will even more thedevelopment of a world-class computer system vision and AI platform that helps in the production of new products, video games, and gadgets including gains made in deep learning innovation. In addition, he will lead a growing worldwide group to research, develop, and optimize new algorithms for computer vision and AI-enabled features such as object detection, things recognition, hand tracking, pattern matching, and hand-drawing analysis, to name a few, all in an effort to develop the very best knowing tools and outcomes.

” Its a crucial minute for Osmo to take advantage of the explosive advancements in computer system vision technology driven by advances in deep learning in the last few years,” says Tan, a father of 2 school-aged kids who is enthusiastic about kids at-home knowing utilizing game-based play. “When integrated with advances in neural engines and discoveries of brand-new algorithms for devices, it uses a world of brand-new abilities for all gadgets. Osmo becomes part of a new space age, transforming what was formerly pictured as sci-fi dream into a concrete truth within the world of gamified knowing and tools.”.

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