Osmo For Schools Celebrates Five Years and Upgrades to Plastic Manipulatives in School Bundles for Classroom Hygiene & Safety
Osmo Projector App for Teachers Reaches 100,000 Downloads
” In all my years teaching, Ive constantly sanitized my mentor tools as a STEAM instructor; from robots, to iPads and now my Osmo for Schools packages– this is a life saver for my trainees and myself,” says Frances Amato Dominguez, Ed Tech Model and STEAM Teacher in New York. Adds South Carolina kindergarten teacher Keri Lewis, “I love how durable these pieces are. Being plastic, they are able to be cleaned up completely in between uses without worry of damaging the pieces.”.
” Osmo for Schools started thanks to all the exceptionally passionate teachers across the U.S. and Canada who adopted Osmo as an academic device for classroom settings, promoting its use, so that districts and schools began to acquire it,” explains Jan Richards, head of education sales and marketing at Osmo for Schools. “In early 2016, Osmo started our division by forming a sales group, a conference method, plus a Classroom Kit for schools, which truly took off.
Osmo for Schools, the academic department of Tangible Play that promotes in-classroom usage of Osmos acclaimed instructional systems, celebrates its 5th anniversary March 30, 2021 and highlights recent achievements. These include upgrading to plastic pieces in all its school packages to keep the highest requirements of classroom hygiene, in addition to reaching 100,000 downloads of the Osmo Projector App meant for instructors, which helped grow Osmos community of active users..
These bundles featuring all-plastic pieces are unique to Osmo for Schools, and teachers who previously purchased packages with cardboard manipulatives can now purchase the plastic piece sets independently, with a 25-percent discount.
” The whole world holds a mirror to each schools hygiene requirement and approaches of cleansing and disinfection– this is specifically true in classrooms where several hands are touching different items every day,” says Richards. “Our plastic pieces are an excellent academic tool, now made safer for classrooms, and just teachers have access to them. Educators are so thrilled to have all-plastic pieces in their sets!”.
In January 2021, Osmo for Schools upgraded all 9 school bundles to consist of plastic pieces throughout the board, replacing ones made of cardboard. This makes it much easier for schools to decontaminate and tidy Osmos manipulatives, which are used in combination with Osmos innovation inside classrooms, and permits schools to keep the greatest requirements of classroom health. Osmo for Schools plastic pieces are long-lasting, easy to sanitize when utilizing EPA-registered disinfectant spray, and dishwasher-safe..
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Carol Argumaniz, Assistant Principal at Lillie Jackson Early Childhood Center in Lewisville, Texas, speaks about the success her instructors are having with virtual knowing, thanks to Osmo Projector App. “It enables teachers to deliver the very same quality lesson through virtual knowing, as they would deliver through in-person knowing at school,” says Argumaniz. “And it enables them to carry out small group lessons with really high quality images so students seem like they are actually next to the instructor.”.
Projector App Reaches 100,000 Downloads.
” Osmo for Schools began thanks to all the exceptionally passionate teachers across the U.S. and Canada who adopted Osmo as an educational gadget for classroom settings, promoting its usage, so that schools and districts began to buy it,” discusses Jan Richards, head of education sales and marketing at Osmo for Schools.” In all my years mentor, Ive always sanitized my mentor tools as a STEAM teacher; from robotics, to iPads and now my Osmo for Schools kits– this is a life saver for my students and myself,” says Frances Amato Dominguez, Ed Tech Model and STEAM Teacher in New York. Due to the abrupt shift to virtual learning one year back, Osmo reacted to instructors weeps for a more efficient methods of engaging trainees in a virtual class, by using Projector App. The app began as a complimentary download to all thanks to Osmo Cares, the charitable arm of Osmo. Osmo for Schools, a department of Tangible Play, Inc., focuses on building in-classroom usage of Osmos acclaimed educational systems.
Due to the abrupt transition to virtual learning one year back, Osmo reacted to teachers cries for a more reliable ways of engaging trainees in a virtual class, by using Projector App. The app began as a free download to all thanks to Osmo Cares, the charitable arm of Osmo. Introduced in late March, the app is now being used by instructors of all levels (pre-K to university) across the nation to make the virtual learning environment more fun, appealing, and comparable to a real class; it recently reached 100,000 downloads, and helped to grow Osmos neighborhood of active users..
” Its wonderful that the totally free download of Projector App introduced many teachers to Osmo for the very first time, who were formerly uninformed of the great range of academic products we provide,” states Richards..
Osmo for Schools, a division of Tangible Play, Inc., concentrates on structure in-classroom use of Osmos acclaimed academic systems. Using exclusive AI technology, these systems assist teachers foster cooperation, interaction, creativity, critical thinking, and increased engagement in knowing, in trainees. Osmo is utilized in more than 30,000 schools in North America. Tangible Play is headquartered in Palo Alto, California. For more info about Osmo for Schools and its items, see schools.playosmo.com..
All Learning System Bundles Upgraded To Plastic Manipulatives for Effective Sanitization.
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Projector App uses a powerful reflective AI technology that permits the electronic camera to “see” the desktop in front of the screen and project a teachers real world text, notes and drawings onto the screen, even 3-D models they keep in their hand, while being compatible with Zoom and other video conferencing technologies (video). Projector App is the 2020 recipient of EdTech Breakthrough Awards “eLearning Innovation of the Year.”.